I know we’ve released our tech demo yesterday, but we haven’t stopped there. Today I cleaned up the code a lot, and started messing around with different effects in XNA. Just wanted to share our cel-shaded Cyl!

Cel-Shaded Cyl
This does not mean the final game will be fully cel-shaded. We’re just exploring our possibilities
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<3 so much
i think more realistic effects would be better for the whole steampunk thing, adding toonyness just makes it cutesy