11
Dec
08

Fiddeling with XNA effects

I know we’ve released our tech demo yesterday, but we haven’t stopped there. Today I cleaned up the code a lot, and started messing around with different effects in XNA. Just wanted to share our cel-shaded Cyl!

Cyl Cel Shaded

Cel-Shaded Cyl

This does not mean the final game will be fully cel-shaded. We’re just exploring our possibilities ;-) .

Advertisement

2 Responses to “Fiddeling with XNA effects”


  1. 2 Funky_Chickin
    December 13, 2008 at 8:29 pm

    i think more realistic effects would be better for the whole steampunk thing, adding toonyness just makes it cutesy


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s


 

December 2008
M T W T F S S
« Nov    
1234567
891011121314
15161718192021
22232425262728
293031  

Categories


Follow

Get every new post delivered to your Inbox.